TY - JOUR AU - Sittiwong, Tipparat PY - 2018/09/20 Y2 - 2024/03/29 TI - THE EFFECTS OF USING 3-DIMENSIONAL EDUCATIONAL GAME (COMPETITION TYPE) TO ENHANCE SELF-LEARNING IN SCIENCE SUBJECT AREA FOR LOWER SECONDARY LEVEL JF - Journal of Education and Innovation JA - JEI VL - 22 IS - 1 SE - Research Articles DO - UR - https://so06.tci-thaijo.org/index.php/edujournal_nu/article/view/90756 SP - 59-71 AB - <p>The research objectives were 1) to compare learning achievement before and after learning with 3D competitive game, and 2) to survey the satisfaction level of students who learned with 3D competitive game. The sample in this research were students in lower secondary level. Each school was randomly selected from each part of Thailand. The sampling processes were 1) each province was selected form each part of the country, and 2) each school name was drawn from each selected province. The research instruments were 1) learning achievement test, and 2) students’ satisfaction questionnaire. The data were analyzed by mean, standard deviation and descriptive analysis.&nbsp;The research found that students’ learning achievement after learning with 3D competitive game were higher than before learning with a statistical significance level of 0.05. In addition, overall students’ were satisfied with learning with 3D competitive game at a high level (<img title="\bar{x}" src="https://latex.codecogs.com/gif.latex?\bar{x}" width="10" height="11">&nbsp;= 4.05, S.D. = 0.52)</p> ER -