1.
Chanunan S. WHAT HAPPENS? WHEN COMPUTER GAMES ENTER SCIENCE CLASSROOM: BOOSTING SCIENCE TEACHING AND LEARNING WITH COMPUTER GAME TECHNOLOGIES. JEI [Internet]. 2013 Jun. 13 [cited 2024 Mar. 29];12(3):195-208. Available from: https://so06.tci-thaijo.org/index.php/edujournal_nu/article/view/9311