The Development of Learning Documents by Using Augmented Reality Technology on Introduction to Scratch for Students of Grade 5
Keywords:
Learning Documents, Augmented Reality Technology, ScratchAbstract
The purposes of this research were to: 1) Develop learning materials using augmented reality technology on the topic of getting to know the Scratch program at the grade level 5 with good quality and efficiency according to the 80/80 standard. 2) Compare the pre-test and post-test scores of the students learned from the Learning Documents by Using Augmented Reality Technology on Introduction to Scratch for Students of Grade 5. 3) To study the satisfaction of Grade 5 students learned from Learning Documents by Using Augmented Reality Technology on Introduction to Scratch for Students of Grade 5.
The sample group used in this research were 38 students in Grade 5, Baan Hua Municipal School, Semester 1, Academic Year 2022, by means of simple random sampling. The research tool was Learning Documents by Using Augmented Reality Technology on Introduction to Scratch for Students of Grade 5, pre-test and post-test quizzes. The data were analyzed using mean values. Standard Deviation and t-test.
The research findings revealed that: 1. Learning materials using augmented reality technology on Getting to Know the Scratch Program at Grade 5 quality level was very good and efficiency was 89.78/88.67, which was in accordance with the criteria. predetermined. 2. The test scores after learning with learning materials using augmented reality technology on Getting to Know the Scratch Program at Grade 5 were higher than the pre-test scores at the statistically significant level of .05.
3. Grade 5 students were highly satisfied with learning materials using augmented reality. technology on Knowing Scratch.