1.
Sabayying T, Atthawuttikul S. The Effect of a Gamification-based learning management combined with Augmented reality technology through a social media platform to develop pronunciation skills in Prathomsuksa 2 students. panya-thjo [internet]. 2026 Aug. 25 [cited 2026 Sep. 13];33(2):1-13. available from: https://so06.tci-thaijo.org/index.php/panya-thjo/article/view/290942