Effects of Game-Based Learning on Learning Motivation of First-Year Tourism Students

Main Article Content

Wen Ju
Thammachot Aeamtussana
Paradee Kambhu Na Ayudhaya

Abstract

          The purpose of this study is to investigate the effects of game-based learning on the learning motivation of tourism students. The sample was 20 first-year students, majoring in tourism at Guizhou Mechanical and Electrical Vocational and Technical College, were selected from students who have low learning motivation by purposive sampling, then they were divided into two groups, experimental and control groups by match-pair technique.  Research instruments included 1) A game-based learning program consisted of three steps:(1) Course introduction; (2) Game implementation process; and (3) Conclusion. and 2) Learning motivation scale (reliability 0.975). The data were analyzed by mean, standard deviation, t-test dependent, and t-test independence.
          The findings showed that the learning motivation of students who participated in game-based learning were significantly increased than before the experiment at .01 level. And the students who were exposed to game-based learning were significantly increased of learning motivation than the controlled group at .01 level

Article Details

How to Cite
Ju, W., Aeamtussana , . T. ., & Kambhu Na Ayudhaya, P. . (2023). Effects of Game-Based Learning on Learning Motivation of First-Year Tourism Students. Journal of Modern Learning Development, 8(7), 333–344. Retrieved from https://so06.tci-thaijo.org/index.php/jomld/article/view/266000
Section
Research Article

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