The Influence of Business Simulation Game Experience on Students Perceived Learning Outcomes and Satisfaction
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Abstract
The objectives of this research were to examine students' perceived learning outcomes and satisfaction with the management accounting course at a private university in Guangdong, China, which integrated the business simulation game, iBizSim. Sample data was collected from target population by using quantitative method and questionnaire as a tool. The researchers have encountered challenges in incorporating experiential learning, game-based learning, and authentic team-based learning into the business curriculum, despite mounting evidence that collaborative learning can enhance learning outcomes and satisfaction. Previous studies exploring the impact of concept understanding, skills development, and affective evaluation on learning outcomes remain limited, and there are no existing hypotheses relating to these latent variables. By addressing these gaps, this research contributes to the advancement of knowledge in the field. In this study, 427 surveys were collected and analyzed using Structural Equation Modeling (SEM) with SPSS 26.0 and Amos 23.0 to test hypotheses and confirm causal relationships among variables. The quantitative results supported the proposition that experience generation from the business simulation game positively influences learner perceived learning outcomes and satisfaction. Improved conceptual understanding, affective evaluation, and teamwork were identified as contributing factors. However, no significant influence was found between skills development and perceived learning outcomes, consistent with limited previous research on this aspect. Based on these findings, it is recommended that teachers of business management courses adopt simulation-based instruction in team-based and experience-generated environments to enhance perceived learning outcomes and satisfaction.
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References
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