The Implementation Effect of the Social Media Platform in the Art and Design Major of Private Colleges and Universities in Chengdu, China

Main Article Content

Hexiao Hu
Thanawan Phognsatha

Abstract

           The objectives of this research were 1) To examine the effectiveness of using the social media platform to enhance art and design major students’ design thinking skills; 2) To examine the effectiveness of using the social media platform to enhance art and design major students’ course performance. The sample size was a total of 75 second-year students majoring in product design at the Institute of Art and Design in Tianfu College, Southwestern University of Finance and Economics, Chengdu, China. There was a total of 3 classes in the sample, which were divided into 2 groups. Two classes with 46 students were specially divided into experimental groups, and one class with 29 students was the control group. Two groups of students received a 9-week teaching activity. The students in the experimental group were intervened to publish their learning results to the social media platform for homework collection, while the students in the control group used traditional method to submit their homework to the Chaoxing platform. This study adopts a quasi-experimental research design to compare the differences in using social media platform to collect coursework on empathize, define, ideate, prototype, test and total score for art and design students. The skill performance test complies with the syllabus standards and professional talent training plan.
          The results showed that the independent sample t test indicated that compared with traditional teaching methods, students who used social media platform to publish and collect student homework had statistically significant improvements in empathize, define, ideate, prototype, test and total scores. In summary, students using the social media platform to publish and submit their coursework results have a positive impact on their design performance. This survey provides empirical insights into the multimedia integration approach in art and design university education.


 

Article Details

How to Cite
Hu, H. ., & Phognsatha, T. . (2024). The Implementation Effect of the Social Media Platform in the Art and Design Major of Private Colleges and Universities in Chengdu, China. Journal of Modern Learning Development, 9(11), 386–401. Retrieved from https://so06.tci-thaijo.org/index.php/jomld/article/view/274201
Section
Research Article

References

Abdulwahed, M., & Nagy, Z. K. (2009). Applying KOLB’s Experiential Learning Cycle for laboratory education. Journal of Engineering Education, 98 (3), 283–294. https://doi. org/10.1002/j.2168-9830.2009.tb01025.x

Austin, M. J., & Rust, D. Z. (2015). Developing an Experiential Learning Program: Milestones and Challenges. The International Journal of Teaching and Learning in Higher Education, 27 (1), 143–153. http://files.eric.ed.gov/fulltext/EJ1069800.pdf

Brown, T., & Wyatt, J. (2010). Design thinking for social innovation. Development Outreach, 12(1), 29–43. https://doi.org/10.1596/1020-797x_12_1_29

Buchanan, R. (1992). Wicked problems in design thinking. Design Issues, 8 (2), 5. https://doi. org/10.2307/1511637

Checkoway, B., & Schön, D. A. (1985). The Reflective Practitioner: How professionals think in action. Journal of Policy Analysis and Management, 4 (3), 476. https://doi.org/ 10.2307/3324262

Cortese, C. G. (2005). Learning through Teaching. Management Learning, 36 (1), 87–115. https://doi.org/10.1177/1350507605049905

De Melo Costa, D. (2021). Brazil and China: towards a mass and universal educational system. REGE Revista De Gestão, 28 (4), 390–406. https://doi.org/10.1108/rege-12-2020-0155

Dewey, J. (1934). How we Think: A restatement of the relation of reflective thinking to the educative process. the American Journal of Psychology/American Journal of Psychology, 46(3), 528. https://doi.org/10.2307/1415632

Egbert, H., & Mertins, V. (2010). Experiential Learning with Experiments. International Review of Economics Education, 9 (2), 59–66. https://doi.org/10.1016/s1477-3880(15)30050-5

Grzega, J., & Klüsener, B. (2017). Learning by Teaching through Polylogues: Training Expert Communication in Information and Knowledge Societies Using LdL (Lernen durch Lehren). Fachsprache, 33 (1–2), 17–35. https://doi.org/10.24989/fs.v33i1-2.1379

Grzega, J., & Schöner, M. (2008). The didactic model LdL (Lernen durch Lehren) as a way of preparing students for communication in a knowledge society. JET. Journal of Education For Teaching/Journal of Education For Teaching, 34 (3), 167–175. https:/ /doi.org/10.1080/02607470802212157

Hilligje van’t Land, Giorgio Marinoni, Trine Jensen. (2020). THE IMPACT OF COVID-19 ON HIGHER EDUCATION AROUND THE WORLD. International Association of Universities (IAU).

OECD. (2016). Innovating Education and Educating for Innovation: The Power of Digital Technologies and Skills. OECD. https://doi.org/10.1787/9789264265097-en

Jöhnk, J., Ollig, P., Rövekamp, P., & Oesterle, S. (2022). Managing the complexity of digital transformation—How multiple concurrent initiatives foster hybrid ambidexterity. Electronic Markets, 32(2), 547–569. https://doi.org/10.1007/s12525-021-00510-2

Kolb, A. Y., & Kolb, D. (2005). Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher education. Academy of Management Learning & Education, 4(2), 193–212. https://doi.org/10.5465/amle.2005.17268566

Kolb, A. Y., & Kolb, D. (2009). Experiential Learning Theory: A dynamic, holistic approach to management learning, education and development. In SAGE Publications Ltd eBooks (pp. 42–68). https://doi.org/10.4135/9780857021038.n3

Kolb D. A. (n.d.). Experiential learning : experience as the source of learning and development. CiNii Books. http://ci.nii.ac.jp/ncid/BB1767575X

Lattacher, W., & Wdowiak, M. A. (2020). Entrepreneurial learning from failure. A systematic review. International Journal of Entrepreneurial Behaviour & Research, 26(5), 1093–1131. https://doi.org/10.1108/ijebr-02-2019-0085

Mononen, L. (2017). Systems thinking and its contribution to understanding future designer thinking. the Design Journal, 20(sup1), S4529–S4538. https://doi.org/10.1080/ 14606925.2017.1352949

Muriel-Torrado, E., & Fernández-Molina, J. C. (2015). Creation and use of intellectual works in the academic environment: Students’ knowledge about copyright and copyleft. the Journal of Academic Librarianship, 41(4), 441–448. https://doi.org/10.1016/j. acalib.2015.05.00

UNSDG | Policy Brief: Education during COVID-19 and beyond. (n.d.). UNESCO.

Schön, D. A., & Wiggins, G. (1992). Kinds of seeing in designing. Creativity and Innovation Management, 1(2), 68–74. https://doi.org/10.1111/j.1467-8691.1992.tb00031.x

Tham, J., & Thominet, L. (2022). Keywords in Design Thinking: A Lexical Primer for Technical Communicators & Designers. In The WAC Clearinghouse; University Press of Colorado eBooks. https://doi.org/10.37514/tpc-b.2022.1725

Wong, M., Lau, K. H., & Chan, C. (2021). The impacts and success factors of a work-from-home service-learning internship during COVID-19. Journal of Work-applied Management, 13(2), 284–301. https://doi.org/10.1108/jwam-01-2021-0003