Designing and Developing Game to Enhance Analytical Thinking Skills in Media Literacy for Elementary School Students

Main Article Content

Sujira Ammarukleart
Wasana Santiteerakul

Abstract

This study is a research and development project. The objectives were to design and develop a media literacy game to enhance analytical thinking skills among upper elementary school students and to assess their satisfaction with the game. The sample consisted of sixth-grade students from two elementary schools in Mae Ai District, Chiang Mai Province. The researchers employed purposive sampling, selecting students who either owned a mobile phone or had parental permission to bring one to school. A total of 49 students participated in the satisfaction assessment of the game's use. A user satisfaction questionnaire was used as the research instrument. "Trust It or Not," a digital educational game designed to enhance analytical thinking skills in media literacy, was developed and evaluated. Overall, students expressed a high level of satisfaction with the game. Specifically, they reported high satisfaction across all aspects (equation = 2.65). Among individual aspects, usability received the highest average score (equation = 2.68), followed by game design (equation = 2.67) and game content (equation = 2.61), respectively.

Article Details

Section
Research Article

References

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