A DIGITAL MEDIA PRODUCTION IN THAILAND 4.0 FOR COMPUTER OFFENSE CAMPAIGN OF SMALL SCHOOL STUDENTS IN CHACHOENGSAO PROVINCE การผลิตสื่อดิจิทัลยุคไทยแลนด์ 4.0 สำหรับรณรงค์การกระทำความผิดเกี่ยวกับคอมพิวเตอร์ของนักเรียนโรงเรียนขนาดเล็กในจังหวัดฉะเชิงเทรา

Main Article Content

Saifon Sekkhunthod
Jittima Panyapisit

Abstract

The objectives of the research were to 1) training students on computer offense act, 2) develop students in digital media production in Thailand 4.0, and 3) study the results of student development in
the digital media production in Thailand 4.0 for computer offense campaign. The sample group consisted of students in primary school, 4th to 6th grade, 30 students of Watpotaram School and 39 students of Wathuasuan School. The tools used in the research were 1) cognitive test, 2) psychomotor test, and 3) a questionnaire on affective domain. The statistics used were frequency, percentage, mode, and one-sample t-test. The results of the research are as follows:
1. The training methods by watching videos and lectures about the Computer Offense Act on B.E. 2550 and (no. 2) B.E. 2560.
2. The student’s development in the digital media production in Thailand 4.0 for computer offense campaign around 20 hours per school by Microsoft PowerPoint and Animaker programs.
3. The results of the development of cognitive students found that the test 1 average score was 16.06 or 80.03 percent higher than the criteria (75%) with statistical significance at the level of .01. and test 2 average score of 14.78 or 98.55 percent higher than the criteria (80%)
4. The results of the development of psychomotor domain found that on students were able to produce digital media through the criteria for assessing digital media production skills, as determined by the number of 10 teams from 13 teams, accounting for 86.96%
5. The results of affective development showed that after participating in activities, students had mental range or attitude. There are values, feelings, interests, and morality that are used to control behavior in one's own personality to behave in good behavior. Which most of the mind has the highest level.

Article Details

How to Cite
Sekkhunthod, S. ., & Panyapisit, J. . (2020). A DIGITAL MEDIA PRODUCTION IN THAILAND 4.0 FOR COMPUTER OFFENSE CAMPAIGN OF SMALL SCHOOL STUDENTS IN CHACHOENGSAO PROVINCE: การผลิตสื่อดิจิทัลยุคไทยแลนด์ 4.0 สำหรับรณรงค์การกระทำความผิดเกี่ยวกับคอมพิวเตอร์ของนักเรียนโรงเรียนขนาดเล็กในจังหวัดฉะเชิงเทรา. Journal of Education and Innovation, 24(2), 282–293. Retrieved from https://so06.tci-thaijo.org/index.php/edujournal_nu/article/view/221983
Section
Research Articles

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