APPROACHING BOARD GAMES TO SCHOOLS การนำเกมกระดานเข้าสู่โรงเรียน
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Abstract
Board games can be used as a learning tool. They provide both education and entertainment in one package. Among countless game-based learning research, most studies aimed at digital games because of education technology trend this day. There are many digital game research already, while studying tradition game like a board game still in shade. Digital disruption caused unadaptable media, business, and innovation to became extinct. Surprisingly, tradition board games still being popular and constantly grow. Since reputation of video games was suffered by media, make parents feel worried when they observe their children playing video games, even they are education games. On the contrary playing chess is more preferred. Approaching board games to the learning environment should be more focus subject to teachers and educators. This article is introductory to the benefit of using board game as a learning tool, how to choose and use an existing board game, both education and entertainment, into a classroom and a school library, and how to design a new one. Finally, I presented a review of existing studies of famous tradition commercial board game liked Snakes and Ladders which was used as learning tools.
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