DIGITAL STORYTELLING TECHNIQUE AS A CREATIVE TEACHING METHOD TO PROMOTE THE SKILL OF LOCAL PRODUCT LABEL DESIGN FOR RAISING HOUSEHOLD INCOME SOP PRAP SUBDISTRICT LAMPANG PROVINCE
Main Article Content
Abstract
This research aims to: 1) develop digital stories for creative teaching to promote skills in designing labels for local products, 2) compare the skill of local product label design after using digital storytelling with the 80 percent threshold, and 3) study the elements of digital storytelling that impact the skills to design local product labels. The experimental sample consisted of 20 banana chip producers in the Sop Prap Subdistrict community obtained by volunteer sampling. The experimental design was a One-Shot Case Design. Research tools include Digital Storytelling for learning, surveys forms, interviews forms, opinion questionnaires, and product label design competency assessments. Statistical data analysis included percentage, mean, standard deviation. Experimental results showed that:
1. The development of digital storytelling media for creative teaching to promote skills in designing local product labels was appropriate and consistent at a high level (mean = 4.41). The efficiency values were 72.22/70.56 which met the specified standard criteria.
2. Comparing the product label design skills to the 80% criterion, it was found that after studying, the target group had an average score of 33.50, which is 83.75%, higher than the criterion with statistical significance at the .01 level.
3. The elements of digital storytelling that impact the skills of designing local product labels can be divided into two main categories: 1) content elements, including interest, length of presentation, relevance, challenge, and creativity; 2) digital media elements, including the use of appropriate technology, effective design, and refined presentation.
Article Details
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
The owner of the article does not copy or violate any of its copyright. If any copyright infringement occurs or prosecution, in any case, the Editorial Board is not involved in all the rights to the owner of the article to be performed.
References
Abderrahim, L., & Gutiérrez-Colón Plana, M. (2021). A theoretical journey from social constructivism to digital storytelling. The EUROCALL Review, 29(1), 38-49.
Christian, F., & Klaus, U. (2021). The public service media and public service internet manifesto. London: University of Westminster Press.
Chuaychoocherd, N. (2020). The effect of online lessons by inquiry-based learning with Moodle for Matthayomsuksa 6 students. E-Journal of Media Innovation and Creative Education, Srinakharinwirot University, 3(2), 52-64.
Jonassen, D. H. (2003). Learning with technology: A constructivist perspective. New York: Pearson Education.
Khammani, T. (2018). The Science of Teaching: Knowledge for Effective Learning Processes. Bangkok: Chulalongkorn University Press.
Nakhon, T. (2019). Development of learning activities simulations with multimedia on English for daily life for Matthayomsuksa 5 students, foreign language department. Journal of Educational Technology and Communications Faculty of Education Mahasarakham University, 2(6), 106-118.
Office of the National Economic and Social Development Council. (2022). The National Economic and Social Development Plan 2023-2027 (study report). Bangkok: Office of the National Economic and Social Development Council.
Özüdoğru, G. (2021). Digital storytelling in education from teachers’ perspectives. Journal of Faculty of Education Bartın University, 10(2), 445-454.
Pariyawatid, P., & Napapongs, W. (2016). Effecting augmented reality code of Chinese vocabularies lesson for grade 3 students at Tessaban 2 Wattaninarasamosorn School. Academic Services Journal Prince of Songkla University, 27(1), 9-17.
Phuchin, R., & Umkrai, J. (2016). Development of computer-assisted learning lessons with three-dimensional augmented reality techniques in science for grade 4 students. National Conference on Technology and Innovation Management, 2nd Conference, Nakhon Pathom Rajabhat University (pp. 4-18). Nakhon Pathom: Nakhon Pathom Rajabhat University.
Spee, J. C., & McCormick, D, W. (2012). The design ethos of Dieter Rams and its implications for organizations and management education. Academy of Management Annual Meeting Proceedings, 4(1), 29-38.
Sripatthanaphanlert, R., Biko, R., & Maithong, W. (2021). Learning material by augmented reality about the solar system for grade 4. Udonthani Rajabhat University Journal of GURU Education, 3(1), 51-61.
Srisa-ard, B. (1989). Statistical methods for researchers, volume 2. Bangkok: Charoenphol Printing.
Susaoraj, P. (2013). Development of thinking (5th ed.). Bangkok: 9119 Technic Printing.
Suttirat, C. (2018). 80 Innovations in learner-centered learning (8th ed.). Nonthaburi: P Balance Design and Printing.
The Office of National Higher Education Science Research and Innovation Policy Council. (2021). Promoting the Lifelong learning to respond to sudden changes and global crises. Bangkok: The Office of National Higher Education Science Research and Innovation Policy Council (NXPO).
Wongratana, C. (2007). Techniques for using statistics for research (10th ed.). Bangkok: Srinakharinwirot University.