MOBILE APPLICATION FOR LEARNING ON THE TOPIC OF BUDDHIST ETIQUETTE FOR MATHAYOMSUKSA 2nd STUDENTS แอปพลิเคชันบนอุปกรณ์พกพาเพื่อการเรียนรู้ เรื่องมารยาทชาวพุทธ สำหรับนักเรียนชั้นมัธยมศึกษาปีที่ 2
Main Article Content
Abstract
This research aims to 1) develop the mobile application for learning on the topic of Buddhist etiquette 2) compare learning outcomes pretest and posttest, and 3) examine the degree of student satisfaction by using the proposed mobile application for improving Buddhist etiquette learning area of social studies, religion and culture for Mathayomsuksa 2 students. The sampling groups includes Mathayomsuksa 2 students at Thanyaburi School using cluster random sampling (1 class of 46 students). The research instrument used consists of a proposed mobile application, academic achievement tests, and satisfaction assessment form. The statistics used in the analysis are percentage, average, standard deviation and t-test values. The results indicate that 1) quality assessments examined by the identified content experts and multimedia applications experts, the average score was at a high level ( = 4.37, SD = 0.22) and the multimedia application was at a high level (= 4.08, SD = 0.31). 2) The learning outcomes based on the average score of the posttest was higher that pretest significantly at the level of .05. 3) The satisfaction level of students from using the proposed application has overall average was at a high level (= 4.54, SD = 0.57).
Article Details
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
The owner of the article does not copy or violate any of its copyright. If any copyright infringement occurs or prosecution, in any case, the Editorial Board is not involved in all the rights to the owner of the article to be performed.
References
Boonrod, V. (2020). The development of the application for basic chord aural skill practice for undergraduate students. Journal of Education Naresuan University, 22(1), 204-219. [in Thai]
Güler, Ç., Kılıç, E., & Çavuş, H. (2014). A comparison of difficulties in instructional design processes: Mobile vs. Desktop. Computers in Human Behavior, 39, 128-135.
Hongboonmee, N., & Tongma, C. (2016). Multimedia game to encourage mathematical skills for primary student 1. The twelfth National Conference on Computing and Information Technology (NCCIT 2016) (pp. 84-89). Phitsanulok: Naresuan University. [in Thai]
Mayer, R. E. (2016). Cognitive theory of multimedia learning. The Cambridge Handbook of Multimedia Learning (2nd ed.). Cambridge: Cambridge University Press.
Ministry of Education. (2008). The Basic Education Core Curriculum B.E.2551 (A.D.2008). Bangkok: Office of the Basic Education Commission. [in Thai]
Ministry of Education. (2017). The National Plan of Education B.E.2560-2579. Bangkok: Office of the Education Council. [in Thai]
Myers, J. M. (2015). Usability in online course design: Comparative perspectives on ease-of-use, satisfaction, motivation, and teacher presence (Doctoral dissertation). New York: State University of New York at Buffalo.
Pannim, P., Ungjaroensap, K., & Phiromnok, N. (2016). The development of mobile learning application via android operating system on the topic of digestive system science learning area for mathayomsuksa II students. Journal of Science and Technology RMUTT, 6(2), 73-83. [in Thai]
Pinyoanuntapong, B. (2014). Research methods and statistics for educational research (4th ed.). Bangkok: Srinakrarinwirot University. [in Thai]
Salavati, S. (2016). Use of digital technologies in education: The complexity of teachers' everyday practice. Linnaeus University Press.
Srisa-ard, B. (2017). An introduction to research (10th ed.). Bangkok: Suwiriyasan. [in Thai]
Stathopoulou, A., Katsantoni, S., & Drigas, A. (2019). Mobile apps the educational solution for autistic students in secondary education. International Journal of Interactive Mobile Technologies (iJIM), 13(2), 89-101.
Sun, J. C. Y., & Chang, K. Y. (2016). Design and development of a location-based mobile learning system to facilitate English learning. Universal Access in the Information Society, 15(3), 345-357.
Suwanno, P. (2020). The development of application learning in educational research on the android operating system for fourth year student Yala Rajabhat. E-Journal of Media Innovation and Creative Education, 3(1), 38-49. [in Thai]
Thammachot, W. (2019). Development of motion graphics learning materials for SOC22101 course learning social studies, religions, and cultures on the Buddha, the Dhamma, and the Sangha for Mattayomseuksa 2 level. Journal of Project in Computer Science and Information Technology, 5(2), 37-47. [in Thai]