THE EFFECTS OF USING BOARD GAME TO PROMOTE LEARNING FOR UNDERGRADUATE STUDENTS FACULTY OF EDUCATION NARESUAN UNIVERSITY การศึกษาผลของการใช้บอร์ดเกมเพื่อส่งเสริมการเรียนรู้ สำหรับนิสิตระดับปริญญาตรี คณะศึกษาศาสตร์ มหาวิทยาลัยนเรศวร

Main Article Content

Tipparat Sittiwong

Abstract

The research objectives were 1) to compare learning achievement before and after learning with board game, and 2) to survey the satisfaction level of students who learned with board game. The sample in this research were students in undergraduate students by selecting specific selected form students registered for the course 37 people. The research instruments were 1) learning achievement test and 2) students’ satisfaction questionnaire. The data were analyzed by mean, standard deviation and descriptive analysis. The research found that students’ learning achievement after learning with board game were higher than before learning with a statistical significance level of 0.05. In addition, overall students’ were satisfied with learning with board game at a high level (gif.latex?\bar{x} = 4.33, S.D. = 0.42).

Article Details

How to Cite
Sittiwong, T. (2021). THE EFFECTS OF USING BOARD GAME TO PROMOTE LEARNING FOR UNDERGRADUATE STUDENTS FACULTY OF EDUCATION NARESUAN UNIVERSITY: การศึกษาผลของการใช้บอร์ดเกมเพื่อส่งเสริมการเรียนรู้ สำหรับนิสิตระดับปริญญาตรี คณะศึกษาศาสตร์ มหาวิทยาลัยนเรศวร. Journal of Education and Innovation, 23(4), 187–200. Retrieved from https://so06.tci-thaijo.org/index.php/edujournal_nu/article/view/250067
Section
Research Articles

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