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The research objectives were 1) to compare learning achievement before and after learning with board game, and 2) to survey the satisfaction level of students who learned with board game. The sample in this research were students in undergraduate students by selecting specific selected form students registered for the course 37 people. The research instruments were 1) learning achievement test and 2) students’ satisfaction questionnaire. The data were analyzed by mean, standard deviation and descriptive analysis. The research found that students’ learning achievement after learning with board game were higher than before learning with a statistical significance level of 0.05. In addition, overall students’ were satisfied with learning with board game at a high level ( = 4.33, S.D. = 0.42).
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