THE RESULTS OF USING A LEARNING ACTIVITY BASE ON THE CONCEPT OF STEAM EDUCATION TO DEVELOP LEARNING ACHIEVEMENT AND CREATIVE ABILITY OF 10TH GRADE STUDENTS

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Padtamaporn Sukpongthai
Chade Sirisawat
Thanawuth Latwong

Abstract

The purposes of this research were to study the results of using a learning activity base on the concept of STEAM Education to towards learning achievement and creative ability of 10th grade students. The action research consists of 3 cycles, each cycle consisting of 1) Plan, 2) Action, 3) Observation, and 4) Reflection. The target group of this research consisted of 37 tenth grade students. The research instruments consisted of 1) the lesson plans based on the STEAM Education approach, 2) physics achievement test on linear motion, force and Newton’s laws of motion , and two-dimensional motion, 3) the achievement quizzes at the end of each cycle, and 4) the assessment form for work creative ability. The data were analyzed by mean, standard deviation, relative gain score, and qualitative analysis. These were the results of this research : 1) The tenth grade student’s learning achievements based on the STEAM Education approach had a relative gain score of 51.30 percent, which was a high-level development. 2) The tenth grade student’s work creative ability based on the STEAM Education approach had a work creative ability score of 76.46 percent, which was a good level.

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How to Cite
Sukpongthai, P. ., Sirisawat, C. ., & Latwong, T. . (2024). THE RESULTS OF USING A LEARNING ACTIVITY BASE ON THE CONCEPT OF STEAM EDUCATION TO DEVELOP LEARNING ACHIEVEMENT AND CREATIVE ABILITY OF 10TH GRADE STUDENTS. Journal of Education and Innovation, 26(1), 242–254. Retrieved from https://so06.tci-thaijo.org/index.php/edujournal_nu/article/view/261809
Section
Research Articles

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