DEVELOPMENT OF AN ONLINE METAVERSE LESSON USING WITH ACTIVE LEARNING APPROACH TITLED “TECHNOLOGY FOR SOLVING PROBLEMS” IN DESIGN AND TECHNOLOGY COURSE, OF 9TH GRADE STUDENTS

Main Article Content

Nattanon Kasetiam
Passkorn Roungrong
Theerachai Raungbandit

Abstract

The purposes of this research were to 1) create and find the effectiveness of an online metaverse lesson using with active learning approach titled Technology for Solving Problems in Design and Technology course of 9th grade students, 2) compare learning outcomes before and after using the online metaverse lesson using with active learning approach titled technology for solving problems in design and technology course of 9th grade students, and 3) study the satisfaction of grade 9 students towards the online metaverse lesson. The sample group used in this research was 40 students from grade 9 of Nakhonsawan school. There were selected by a purposive sampling method. The tools used in the research were; An online metaverse curriculum with active learning, an achievement test, and a satisfaction questionnaire. The research results showed that 1) the online metaverse course was effective according to the criteria set at 87.63/84.97, 2) the sample group had a significantly higher post-test score than the pre-test score at a level of .05, and 3) the students' satisfaction with the online metaverse course is high (gif.latex?\bar{x} = 4.46, SD = 0.47).

Article Details

How to Cite
Kasetiam, N., Roungrong, P. . ., & Raungbandit, T. . (2024). DEVELOPMENT OF AN ONLINE METAVERSE LESSON USING WITH ACTIVE LEARNING APPROACH TITLED “TECHNOLOGY FOR SOLVING PROBLEMS” IN DESIGN AND TECHNOLOGY COURSE, OF 9TH GRADE STUDENTS. Journal of Education and Innovation, 26(1), 152–162. Retrieved from https://so06.tci-thaijo.org/index.php/edujournal_nu/article/view/262572
Section
Research Articles

References

Auttaput, P. (2015). An effectiveness of using social network and active learning based for design and production of computer graphics for undergraduate students (Master thesis). Phitsanulok: Naresuan University.

Boonlue, S. (2022). Metaverse for education: the connection between the metaverse with the real world of learning to create immersive learning. Academic Journal of North Bangkok University, 11(1), 9-16.

Buntod, C. (2019). The development of computer game by using active learning on the topic of basic programming for primary 1 (grade 1) students (Master thesis). Pathum Thani: Rajamangala University of Technology Thanyaburi.

Chaloemchatwanit, P. (2564). What is the Metaverse. Retrieved October 21, 2022, from https://thematter.co/futureverse/future-word-metaverse/161942

Changpetch, S. (2022). Development of interactive virtual learning materials using digital technology to promote computational thinking skills on algorithms of the eighth-grade students. Journal of Educational Technology and Communications Mahasarakham University, 5(16), 69-82.

Inpun W. (2014). Development of virtual classroom with collaborative learning upon creative product of secondary education students (Master thesis). Pathum Thani: Rajamangala University of Technology Thanyaburi.

Jirapunyachot, P. (2012). The development of online learning model the culture for life for students desertion (Master thesis). Bangkok: Srinakharinwirot University.

Muenrak, H. (2020). Development of python programming skills via active learning management with harrow's instructional model and educational application for grade 10 students (Master thesis). Songkhla: Thaksin University.

Nakhonsawan School. (2021). Nakhonsawan School Curriculum 2021 Lower Secondary Level. Retrieved October 10, 2022, from https://drive.google.com/file/d/133wVKI0BH1ZjESv8PGiwCU1dLqhFLF_5

Nasongkhla, J. (2022). Metaverse: The future of education beyond frontiers from the real to the virtual world.

Office of the Council of State. (2021). National Education Act, B.E. 1999. Retrieved October 10, 2022, from http://web.krisdika.go.th/lawHeadPDF.jsp?formatFile=pdf&hID=0

Office of the Education Council. (2017). The National Education Plan B.E. 2560-2579 (2017-2036). Retrieved October 10, 2022, from http://backoffice.onec.go.th/uploaded/Outstand/2017-EdPlan60-79.pdf

Sangsri, A. (2019). The construct and the effectiveness evaluate of the vocational certificate craftsman tool vocabulary instructional media using (Master thesis). Bangkok: King Mongkut’s University of Technology North Bangkok.

Sripan, T., & Jeerapattanatorn, P. (2022). Development of innovation and roles of metaverse in education and training in the next normal era. Journal of Innovation and Management Suan Sunandha Rajabhat University, 7(2), 174 – 188.

Vichakyotin, Y. (2021). Development of teacher competency promoting model for online learning in Bangkok Christian college (Master thesis). Nakhon Pathom: Christian University.