A SYSTEMATIC REVIEW OF INSTRUCTIONAL TECHNOLOGY FOR DEVELOPING SPATIAL ABILITY OF SECONDARY EDUCATION
Main Article Content
Abstract
This study is a systematic literature review. The objectives are 1) to systematically review Instructional technology that promote spatial abilities of secondary school students, and 2) to study the trends in the application of Instructional technologies and patterns of technology use to promote spatial abilities or other skills. In this systematic literature review, the sample group is foreign research studies on Instructional technologies and patterns of technology use to promote spatial abilities of secondary school students. The selection of research published in English for the past 5 years, from 2019 to 2023, totaling 18 studies. The data collection tool is a synthetic form created from the literature review. In conclusion, trends of Instructional technology during from 2019-2023 are 6 types of technologies that have been used to improve and develop spatial abilities almost focuses on developing technologies that can help learners change the perspective from 2D and 3D because if learners can remember the rotation image and repeated practice will result in learners becoming more proficient and agile.
Article Details

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
The owner of the article does not copy or violate any of its copyright. If any copyright infringement occurs or prosecution, in any case, the Editorial Board is not involved in all the rights to the owner of the article to be performed.
References
Atit, K., Power, J. R., Veurink, N., Uttal, D. H., Sorby, S., Panther, G., Msall, C., Fiorella, L., & Carr, M. (2020). Examining the role of spatial skills and mathematics motivation on middle school mathematics achievement. International Journal of STEM Education, 7(1), 38. DOI: 10.1186/s40594-020-00234-3
Bilal Ozcakir, E. C. (2021). An Augmented Reality Learning Toolkit for Fostering Spatial Ability in Mathematics Lesson: Design and Development. European Journal of Science and Mathematics Education, 9, 145-167.
Carbonell-Carrera, C., Jaeger, A. J., Saorín, J. L., Melián, D., & de la Torre-Cantero, J. (2021). Minecraft as a block building approach for developing spatial skills. Entertainment Computing, 38, 100427. DOI: 10.1016/j.entcom.2021.100427
Chamthap, P., & Phawaphan, P. (2018). Development of a virtual reality-based learning model using cognitive training from prototypes to enhance spatial ability in packaging design for graduate students (Doctoral dissertation). Bangkok: Chulalongkorn University.
Del Cerro Velázquez, F., & Morales Méndez, G. (2021). Application in Augmented Reality for Learning Mathematical Functions: A Study for the Development of Spatial Intelligence in Secondary Education Students. Mathematics, 9(4), 1-19.
Dilling, F., & Vogler, A. (2021). Fostering Spatial Ability Through Computer-Aided Design: a Case Study. Digital Experiences in Mathematics Education, 7(2), 323-336. DOI: 10.1007/s40751-021-00084-w
Epler-Ruths, C. M., McDonald, S., Pallant, A., & Lee, H. S. (2020). Focus on the notice: evidence of spatial skills’ effect on middle school learning from a computer simulation. Cognitive Research: Principles and Implications, 5(1), 61. DOI: 10.1186/s41235-020-00263-0
Fowler, S., Cutting, C., Kennedy, J., Leonard, S. N., Gabriel, F., & Jaeschke, W. (2022). Technology enhanced learning environments and the potential for enhancing spatial reasoning: a mixed methods study. Mathematics Education Research Journal, 34(4), 887-910. DOI: 10.1007/s13394-021-00368-9
Guntur, M. I. S., Setyaningrum, W., & Retnawati, H. (2020, July). Can augmented reality improve problem-solving and spatial skill? In Journal of Physics: Conference Series (Vol. 1581, No. 1, p. 012063). IOP Publishing.
Guzsvinecz, T., Orbán-Mihálykó, É., Sik-Lányi, C., & Perge, E. (2022). Investigation of spatial ability test completion times in virtual reality using a desktop display and the Gear VR. Virtual Reality, 26(2), 601-614. DOI: 10.1007/s10055-021-00509-2
Hill, C., Corbett, C., & St. Rose, A. (2010). Why so few? Women in science, technology, engineering, and mathematics. American Association of University Women Washington, DC: 1111Sixteenth.
Jaelani, A. (2021). SketchUp-aided generative learning in solid geometry: Does it affected students’ spatial abilities? Journal of Physics: Conference Series, 1778(1), 012039. DOI: 10.1088/1742-6596/1778/1/012039
Kim, Y. J., Knowles, M. A., Scianna, J., Lin, G., & Ruipérez-Valiente, J. A. (2023). Learning analytics application to examine validity and generalizability of game-based assessment for spatial reasoning. British Journal of Educational Technology, 54(1), 355-372. DOI: 10.1111/bjet.13286
Kochapan, Y. (2020). The effects of application game formats on art learning and spatial dimensions of preschool children. Journal of Innovative Social Communication, 1, 89-104.
Li, Y., Yang, Y., Yao, Z., & Xu, G. (2020). Virtual 3D environment for exploring the spatial ability of students. Virtual Reality & Intelligent Hardware, 2(6), 556-568. DOI: 10.1016/j.vrih.2020.08.001
Maresch, G., & Sorby, S. (2021). Perspectives on Spatial Thinking. Journal for Geometry and Graphics, 25(2), 271–293.
Montag, M., Bertel, S., de Koning, B. B., & Zander, S. (2021). Exploration vs. limitation – An investigation of instructional design techniques for spatial ability training on mobile devices. Computers in Human Behavior, 118, 106678. DOI: 10.1016/j.chb.2020.106678
Nurjanah, Latif, B., Yuliardi, R., & Tamur, M. (2020). Computer-assisted learning using the Cabri 3D for improving spatial ability and self- regulated learning. Heliyon, 6(11), e05536. DOI: 10.1016/j.heliyon.2020.e05536
Özçakır, B., & Çakıroğlu, E. (2022). Fostering spatial abilities of middle school students through augmented reality: Spatial strategies. Education and Information Technologies, 27(3), 2977-3010. DOI: 10.1007/s10639-021-10729-3
Phanaporn, J. (2012). The effects of image prompts in game-based multimedia lessons on the spatial ability of first-year secondary school students with low spatial ability. Bangkok: Chulalongkorn University,
Phornphanom, S., & Sukulphon, S. (2017). A comparison of the effectiveness of learners in solving spatial problems with different training methods based on spatial strategies. Retrieved from https://digital.car.chula.ac.th/chulaetd/1939
Power, J. R., & Sorby, S. A. (2021). Spatial development program for middle school: teacher perceptions of effectiveness. International Journal of Technology and Design Education, 31(5), 901-918. DOI: 10.1007/s10798-020-09587-w
Rafael Molina Carmona, M. L. P. F., Antonio Jimeno Morenilla ,Higinio Mora Mora. (2018). Virtual Reality Learning Activities for Multimedia Students to Enhance Spatial Ability. sustainability, 10, 1-13.
Sakulporn, P. (2017). A comparison of learner effectiveness in solving spatial problems based on different training formats according to spatial strategies.
Šafhalter, A., Glodež, S., Šorgo, A., & Ploj Virtič, M. (2022). Development of spatial thinking abilities in engineering 3D modeling course aimed at lower secondary students. International Journal of Technology and Design Education, 32(1), 167-184. DOI: 10.1007/s10798-020-09597-8
Serrano-Ausejo, E., Mårell-Olsson, E. (2024). Opportunities and challenges of using immersive technologies to support students’ spatial ability and 21st-century skills in K-12 education. Educ Inf Technol, 29, 5571–5597. DOI: 10.1007/s10639-023-11981-5
Tóth, R., Zichar, M., & Hoffmann, M. (2021, 2021//). Improving and Measuring Spatial Skills with Augmented Reality and Gamification. ICGG 2020 - Proceedings of the 19th International Conference on Geometry and Graphics. Cham.
Yohannes, A., Chen, H. L., & Chang, C. C. (2023). Effect of an interactive e-book on middle school students' mathematics reading and spatial ability. Educational technology research and development, 71(4), 1869-1886. DOI: 10.1007/s11423-023-10225-0
Williams, A. M. (2020). Enhancing spatial abilities through exposer to computer-aid design programs. Mathematics Education Across Cultures, 42, 720-725. DOI: 10.51272/pmena.42.2020-105