DEVELOPMENT AND EVALUATION OF “THE TYCOON GAME AND THE SECRETS OF THE HUMAN BODY” LEARNING MEDIA TO ENHANCE HEALTH EDUCATION LEARNING FOR GRADE 8 STUDENTS AT NAKHON SAWAN RAJABHAT UNIVERSITY DEMONSTRATION SCHOOL
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Abstract
The objectives of this research were: 1) to develop the learning media "The Tycoon Game and the Secrets of the Human Body", 2) to compare students' learning achievement in Health Education before and after using the media, and 3) to evaluate students' satisfaction and health awareness behavior. The sample group consisted of 25 students in Grade 8/1 at the Nakhon Sawan Rajabhat University Demonstration School, selected through purposive sampling. The research instruments included lesson plans, the Tycoon Game media, learning achievement tests, satisfaction questionnaires, and health awareness behavior assessment forms. Data were analyzed using mean, standard deviation, and paired-sample t-test. The research findings revealed that: 1) The developed learning media had an Index of Item-Objective Congruence (IOC) of 0.68. 2) The students' post-test mean score (Mean = 20.84, SD = 2.97) was significantly higher than the pre-test mean score (Mean = 18.48, SD = 5.08) at the .05 level. 3) Students' overall satisfaction with the learning media was at a high level (Mean = 4.38), and their overall health awareness behavior was at the "regularly practiced" level (Mean = 1.61), particularly in preventive awareness regarding the consequences shown in the media. These results suggest that game-based learning effectively stimulates health awareness and promotes active learning.
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