THE DEVELOPMENT OF AUGMENTED REALITY TITLED THE LEGEND OF KING NARESUAN
Main Article Content
Abstract
The purposes of this research were; 1) to study the components of Augmented Reality (AR), 2) to create and find out the quality of AR, 3) to compare cognition about titled King Naresuan after using AR applying with the 80 percent threshold, and 4) to study satisfaction level after using AR. The sample used in this study consisted of 60 people who participated in activities around the area of King Naresuan courtyard in Naresuan University, Phitsanulok by accidental sampling. The result of this research were 1) the components of Augmented Reality created consists of three aspects. Included the User Manual aspects contains a description of the procedures used setting up and running an application in the visual display model. Media aspects consists of the book, Marker and Marker size. And the instruments consists of applications include resolution of the camera, the distance between the camera and the Marker, 2) the quality of the evaluation AR of content by expert were highest level ( = 4.52, S.D = 0.38), 3) the result of compared of the users were higher than criteria percentage of 80 at the significant level of .05, and 4) the satisfaction of the users of AR were highest level ( = 4.77, S.D. = 0.18).
Article Details
The owner of the article does not copy or violate any of its copyright. If any copyright infringement occurs or prosecution, in any case, the Editorial Board is not involved in all the rights to the owner of the article to be performed.
References
Neanchaleay, J. (2006). Educational technology. Bangkok: Bangkok Media Center. (in Thai)
Sutthirat, C. (2010). History is fun. Nonthaburi: Sahamitr Printing & Publishing. (in Thai)
Suwantada, N. (2013). Analysis of mixed form of instruction using mixed reality technology instructional media. RMUTP Reacher Journal, 7(1), 115-121. (in Thai)
Intra, P. (2013). The construction and efficiency of computer assistant instruction lesson on electronic circuit multimedia for secondary school students (grade 9) (Master thesis). Bangkok: Rajamangala University of Technology Phra Nakhon. (in Thai)
Tubphea, P. (2011). The development of augmented reality multimedia package about the structure and functioning of the heart for Mathayomsuksa 5 students (Master thesis). Phitsanulok: Naresuan University. (in Thai)
Tansiri, P. (2010). Augmented Reality. Executive Journal, 28(2), 169-175. (in Thai)
Teeraswasdi, P. (2013). E-learning Media development: Communication management. Bangkok: College of Social Communication Innovation Srinakharinwirot University. (in Thai)
Wiboolyasarin, W. (2013). Innovation and instructional medias in Thai subject. Bangkok: Chulalongkorn University Press. (in Thai)
Meesuwan, W. (2011). Augmented reality technology for learning. Journal of Education Naresuan University, 13(2), 119-127. (in Thai)
Meesuwan, W. (2013). Augmented reality. Phetchabun: Juldis Printing. (in Thai)
Mulsilp, W. (2011). Introduction to history for Matthayomsuksa 5. Bangkok: Aksorn Charoenthat Company. (in Thai)
Chulaiad, S. (2009). Development of virtual classroom lesson based on application of problem-based learning for undergraduate students, Faculty of education, Prince of Songkla University, Pattani campus. Academic Services Journal Prince of Songkla University, 20(2), 67-79. (in Thai)
Soontonprasert, S. (2003). The development of instructional package. Chai Nat: Legal Knowledge Development Club and Develop Teacher Professional Standards. (in Thai)
Jitprakas, A. (2011). King Naresuan. Bangkok: Phimdee Printing. (in Thai)
Margarita Vilkoniene (2009). Influence of augmented reality technology upon pupils' knowledge about human digestive system: The results of the experiment. US-3 China Education Review, 36-43.