The Development of Training Application for Mass Communication Laboratory with Virtual Reality Technology Case Study : Laboratory of Rajamangala University of Technology Thanyaburi
Keywords:
VR Application, VR Mobile base, Mass Communication LaboratoryAbstract
The objectives of this study were 1) to develop an application to recommend the use of a journalism laboratory with virtual reality technology, and 2) to assess the knowledge and understanding of the content of a mass communication laboratory use with virtual reality technology. 3) to compare traditional media content comprehension with the journalism lab guide app with virtual reality, and 4) to compare the opinions of the traditional media-use sample with the app. The application introduces the use of a journalism lab in combination with virtual reality technology.
The method of this research study was to study application development with mobile augmented reality technology. which Focuses on studying the results of application development to recommend the use of a mass communication laboratory with virtual reality technology. that affect the understanding of users By using the Mass Communication Laboratory of the Faculty of Mass Communication Technology, Rajamangala University of Technology Thanyaburi 2 rooms as a prototype room in the experiment, namely 1) Motion Capture Studio and 2) Stop Motion Studio present laboratory use content in 3D animation combined with virtual reality technology. to compare the results with the existing video tutorials.
The results of the application quality assessment recommend the use of a mass communication laboratory with virtual reality technology by 3 experts. The quality is at the highest level, which is of sufficient and appropriate quality that can be used to promote can continue to learn. The results of comparing the difference of scores before and after Learning the contents of the mass communication laboratory of the control group and the experimental group found that the experimental group had a statistically significant difference between the pre-test and post-test comprehension test scores at the .01 level, the subjects had higher self-lab knowledge when learning through virtual reality technology applications. And from the results of the assessment of the opinions of the sample, it was found that the learners had a statistically significant level of .01 level of satisfaction with the use of virtual reality technology applications than traditional video learning. In conclusion, virtual reality technology applications can promote learning in laboratory simulations. and also encourage learners to have fun in learning and a positive learning experience.
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