From “Donkey Kong” (1996) to “Black Myth: Wukong” (2024): The evolution and role of narrative in Video games.

Authors

  • Chot-anan Kasamwonghong Faculty of Mass Communication, Ramkhamhaeng University

Keywords:

Narrative, Storytelling, Video game, Narrative design

Abstract

        The article aims to study and explore the dynamics of storytelling in video games, focusing on both the tools and the role of storytelling. It categorizes the evolution and role of storytelling in video games into three distinct eras: (1) The Foundational Era: The Formation of Narratives and Storytelling in Video Games (1970s–1980s) - During this period, narratives were conveyed simply through text and linear plot structures. Storytelling served as a basic context to help players understand the game. (2) The Era of Interactive Storytelling: The Integration of Storytelling and Gameplay (1990s–2000s) - Storytelling design emphasized greater narrative interactivity, allowing players to shape the direction of the story. Stories became more complex through diverse tools, and video games were influenced by Hollywood films, resulting in a true blending of storytelling and gameplay. (3) The Era of Immersive Storytelling (2010s–present) - This period focuses on enabling players to deeply immerse themselves in the narrative or the in-game world, rather than being directed along a predetermined path by game developers. Key tools like environmental storytelling play a significant role.

 

        The evolution of storytelling in video games reflects the close relationship between technology and art, especially the art of storytelling. Modern video games have developed storytelling into a space where multiple art forms converge, creating a unique new medium. The rapid advancement of technology will enable video games to become a medium capable of conveying even deeper and more influential narratives in the future.

References

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Published

2025-08-29