The Development of Multiplication Achievement of the third years Students Using the 7E Learning modal combined with Math Games

Authors

  • Waraporn Bampen Hatyai University, Thailand
  • Prapas Panjiang Hatyai University, Thailand

Keywords:

7E Instructional Model, Mathematics Games, Multiplication Achievement

Abstract

The purposes of this research were: 1) to compare mathematics learning achievement in multiplication, and 2) to study students' satisfaction toward 7E learning management integrated with mathematical games. The sample consisted of 30 third-grade students from Chaveewan Kindergarten School in the 2025 academic year, obtained through simple random sampling. The research instruments included 15 lesson plans, a learning achievement test (KR-20 = 0.82), and a satisfaction assessment scale (alpha= 0.89). Data were analyzed using mean, standard deviation, and dependent samples t-test.

The research findings were as follows:

  1. The post-test mean score of learning achievement (= 15.03, S.D. = 1.78$) was significantly higher than the pre-test mean score ( = 8.87, S.D. = 2.30) at the 0.05 level.
  2. The overall satisfaction of the students was at the highest level (= 4.56, S.D. = 0.49). Considering individual aspects ranked from highest to lowest mean scores, these included Content ( = 4.64), Knowledge and Benefits ( = 4.61), and Learning Activities ( = 4.56), all of which were at the highest level. The Learning Innovation aspect had the lowest mean score ( = 4.44), representing a high level of satisfaction.

Published

2026-08-31

How to Cite

Bampen, W., & Panjiang, P. (2026). The Development of Multiplication Achievement of the third years Students Using the 7E Learning modal combined with Math Games. Phimoldhamma Research Institute Journal, 13(2). retrieved from https://so06.tci-thaijo.org/index.php/prij/article/view/295917

Issue

Section

Research Article (บทความวิจัย)