The Development of Multiplication Achievement of the third years Students Using the 7E Learning modal combined with Math Games
Keywords:
7E Instructional Model, Mathematics Games, Multiplication AchievementAbstract
The purposes of this research were: 1) to compare mathematics learning achievement in multiplication, and 2) to study students' satisfaction toward 7E learning management integrated with mathematical games. The sample consisted of 30 third-grade students from Chaveewan Kindergarten School in the 2025 academic year, obtained through simple random sampling. The research instruments included 15 lesson plans, a learning achievement test (KR-20 = 0.82), and a satisfaction assessment scale (alpha= 0.89). Data were analyzed using mean, standard deviation, and dependent samples t-test.
The research findings were as follows:
- The post-test mean score of learning achievement (= 15.03, S.D. = 1.78$) was significantly higher than the pre-test mean score ( = 8.87, S.D. = 2.30) at the 0.05 level.
- The overall satisfaction of the students was at the highest level (= 4.56, S.D. = 0.49). Considering individual aspects ranked from highest to lowest mean scores, these included Content ( = 4.64), Knowledge and Benefits ( = 4.61), and Learning Activities ( = 4.56), all of which were at the highest level. The Learning Innovation aspect had the lowest mean score ( = 4.44), representing a high level of satisfaction.