Needs and necessity assessment on the develop a cloud-based learning by using design thinking process and gamification concepts to promote the ability to create service innovation in libraries of information studies students.
คำสำคัญ:
Needs and necessity, Cloud-based learning, Design thinking process, Service innovation, Gamificationบทคัดย่อ
The purpose of this study was to study the conditions and needs on the develop a cloud-based learning by using design thinking process and gamification concepts to promote the ability to create service innovation in libraries of information studies students. Undergraduate students studying in the fields of Library Science, Information Science and Information Studies in public higher education institutions in the central region were drawn to be the sample of the study. The research instrument, a questionnaire, was used to collect the data. The results showed that the process and concept were applied to most undergraduate students.
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