Detroit: Become Human Sign, The Narration of Choice Matter Video Game, Struggle of Liberalism Ideology in Internal Colonialism
Keywords:
narration, choice matter video game, semiology, liberalism, internal colonialismAbstract
This article analyzes narration of choice matter video game by using Ludology combined with semiology theory to analyze semantic structures, using Detroit: Become Human (2018) as a case study with narration that reproduces liberalism as ideology. Results show that video games use a combination of old and new media storytelling which must interact with the game to create different meanings. Therefore, video games need to rely on the design of gameplay systems that are consistent with the narrative. Choice matter video game is designed to give players a sense of freedom in determining the meaning of their choices. But in fact, it is under what the creator has already determined. Players can also create methods that are outside the box from what the creator has specified, such as loading a save game or modifying the game (MOD). The game story reproduces liberalism ideology through choices and conclusion, depicting the struggle of liberal ideology focused on equality under internal colonialism and define liberalism as the “good side” and determine the method of fighting through peaceful to be the opposite of the feudal system and the violence that oppresses the lower classes, which leads to a good ending.

