Encourage Nursing Students' Learning Behavior by Organizing Learning Activities Based on the Concept of Gamification

Main Article Content

Haneefah Jeh-alee

Abstract

The purpose of this study was to investigate learning behaviors by organizing learning activities based on the concept of gamification and to study the relationship between learning goals, learning behaviors, and learning outcomes. The subjects were 58 nursing students enrolled in the Principles Nursing Process course. The research instruments included the Principles Nursing Process course schedules for gamification-based learning activities and a learning behavior questionnaire. The content validity of this research questionnaire was verified by experts. The reliability of the questionnaires was determined by Cronbach’s alpha coefficient at 0.87. The data were analyzed using mean, standard deviation, level, one-sample t-test, and Pearson product-moment correlation coefficient. The research revealed following findings: 1) The mean learning behavior score was moderate to very good. The learning outcomes of the samples in the midterm, final and overall are at a good level 2) The mean score of the learning outcomes in the midterm, final, and overall are at a good level 3) The mean scores of the learning behaviors in both the midterm and final were significantly at a good level (p<.001), and 4) The learning scores with the learning behavior and learning outcomes were significantly positively correlated (p<.001).

Article Details

How to Cite
Jeh-alee, H. (2025). Encourage Nursing Students’ Learning Behavior by Organizing Learning Activities Based on the Concept of Gamification. Journal of Education and Innovative Learning, 5(2), 297–311. retrieved from https://so06.tci-thaijo.org/index.php/jeil/article/view/275552
Section
Research Articles

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