Board Games as an Innovative Learning Approach in Potency Citizenship Course: Effects on the Academic Performance and Satisfaction of Education Students at Yala Rajabhat University

Main Article Content

Wilaiwan Wilairat
Siripat Rundaway
Janthra Orasa

Abstract

This research and development design using the five ADDIE stages aimed to: 1) develop innovative learning approaches that utilize board games to enhance students' understanding in the Potency Citizenship course; 2) investigate the effects of incorporating board game innovations on students' academic achievement; and 3) assess the satisfaction levels of students actively engaged in learning through board game innovations. The target population consisted of 448 first-year undergraduate students enrolled in the Bachelor of Education program. The research instruments were 1) "Citizen Land" board game, 2) an academic achievement test, and 3) a satisfaction questionnaire. The statistics mean and standard deviation were employed to analyze the collected data, presented in tabular format with descriptive analytics. The key results were as follows. The learning innovations used were 28 sets of "Citizen Land Board Game" over 4 weeks, and this led to a significant improvement in the students' post-learning achievement compared to their previous performance (gif.latex?\bar{\chi&space;}=25.28, S.D.=2.37 / gif.latex?\bar{\chi&space;}=19.05, S.D.=3.15). Students expressed the highest level of satisfaction (gif.latex?\bar{\chi&space;}=4.60, S.D.=0.58).

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How to Cite
Wilairat, W., Rundaway, S., & Orasa, J. (2024). Board Games as an Innovative Learning Approach in Potency Citizenship Course: Effects on the Academic Performance and Satisfaction of Education Students at Yala Rajabhat University. Journal of Education and Innovative Learning, 4(1), 113–127. Retrieved from https://so06.tci-thaijo.org/index.php/jeil/article/view/266687
Section
Research Articles

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