The Development of Augmented Reality Book for Supporting Computational Thinking Skills based on STEM Education to Students of Islamic Private Schools in Three Southern Border Provinces

Main Article Content

Muneeroh Phadung
Atcharaporn Yokkhun
Sulaiman Persoh

Abstract

Promoting computational thinking skills by integrating STEM education concepts and using technology in learning management can enable students to effectively solve problems and create innovations, which are essential for life in the 21st century. The objectives of the study were to 1) study the design and development framework of the AR book, 2) develop and evaluate the efficiency of the AR book, 3) study students’ computational thinking skills after learning with the AR book, and 4) study the satisfaction of students towards the AR book. The participants were 30 students in grade 10 from the Islamic private school, selected through a cluster random sampling technique. The obtained data were analyzed in terms of average, standard deviation, t-Test dependent, and one sample t-Test. The results found that 1) the design and development framework of AR book comprised six components as follows: analysis, design, development, implementation, evaluation, and dissemination, 2) the efficiency of AR book was found higher than the hypothetical efficiency criterion (75.60/75.20), 3) the students’ computational thinking skills scores gained after learning was higher than before learning at the .05 level of significance, and 4) the satisfaction of the students towards learning was at the highest level (x̄=4.54, S.D.=0.46).

Article Details

How to Cite
Phadung, M., Yokkhun, A., & Persoh, S. (2025). The Development of Augmented Reality Book for Supporting Computational Thinking Skills based on STEM Education to Students of Islamic Private Schools in Three Southern Border Provinces. Journal of Education and Innovative Learning, 5(2), 281–295. retrieved from https://so06.tci-thaijo.org/index.php/jeil/article/view/275883
Section
Research Articles

References

Ajit, G., Lucas, T., & Kanyan, R. (2021). A systematic review of augmented reality in STEM education. Studies of Applied Economics, 39(1), 1-22. https://www.doi.org/10.25115/eea.v39i1.4280

Amores-Valencia, A., Burgos, D., & Branch-Bedoya, J. W. (2023). The influence of augmented reality (AR) on the motivation of high school students. Electronics, 12(22), 4715. https://doi.org/10.3390/electronics12224715

Bacca, J., Baldiris, S., Fabregat, R., & Kinshuk. (2019). Framework for designing motivational augmented reality applications in vocational education and training. Australasian Journal of Educational Technology, 35(3), 102-117. https://doi.org/10.14742/ajet.4182

Brahmawong, C. (2013). Developmental testing of media and instructional package. Silpakorn Educational Research Journal, 5(1), 7-20. https://so05.tci-thaijo.org/index.php/suedureasearchjournal/article/view/28419 [in Thai]

Chalermdit, J., Wittayakhom, N., & Jeerungsuwan, N. (2018). Challenges on augmented reality for education 4.0. Journal of Education and Innovation, 20(2), 266-279. https://so06.tci-thaijo.org/index.php/edujournal_nu/article/view/72605 [in Thai]

Chen, S.-Y., Lai, Y.-H., & Lin, Y.-S. (2020). Research on head-mounted virtual reality and computational thinking experiments to improve the learning effect of AIoT maker course: Case of earthquake relief scenes. Frontiers in Psychology, 11, 1164. https://doi.org/10.3389/fpsyg.2020.01164

Chuaipichai, W. (2023). The learning support of AR (Augmented Reality) in education. Journal of MCU Nakhondhat, 10(6), 324-334. https://so03.tci-thaijo.org/index.php/JMND/article/view/270385 [in Thai]

Institute for the Promotion of Teaching Science and Technology. (2018a). Computing science teacher guide. [in Thai]

Institute for the Promotion of Teaching Science and Technology. (2018b). Design and technology teacher guide. [in Thai]

Jahwae, A., & Waeuseng, N. (2016). Problems and guidelines for development of academic affairs management in Islamic private schools under the jurisdiction of the Office of Private Education, Pattani Province. Al-HIKMAH Journal, 6(11), 117-131. https://so01.tci-thaijo.org/index.php/HIKMAH/article/view/117100 [in Thai]

Khummin, O., Sirawong, N., & Trirat, N. (2022). Augmented reality technology to improve learners’ skills in the new normal. Journal of Industrial Education, 21(1), C9-C15. https://ph01.tci-thaijo.org/index.php/JIE/article/view/C1-Ckdjfk [in Thai]

Lampropoulos, G., Keramopoulos, E., & Diamantaras, K. (2022). Augmented reality and gamification in education: A systematic literature review of research, applications, and empirical studies. Applied Sciences, 12(13), 6809. https://doi.org/10.3390/app12136809

Meesuwan, W. (2011). Augmented reality technology for learning. Journal of Education and Innovation, 13(2), 119-128. https://so06.tci-thaijo.org/index.php/edujournal_nu/article/view/9351 [in Thai]

Muruganantham, G. (2015). Developing of e-content package by using ADDIE model. International Journal of Applied Research, 1(3), 52-54. https://www.allresearchjournal.com/archives/2015/vol1issue3/PartB/67.1-739.pdf

Pattanapipat, B., & Meeusah, N. (2022). The development of instructional media to promote creativity in the creation of digital media with augmented reality technology. Silpakorn University Journal, 42(1), 15-30. https://so05.tci-thaijo.org/index.php/sujthai/article/view/254827 [in Thai]

Phasook, K., Mansukpol, W., Satiman, A., & Bangthamai, E. (2022). The development of blended learning activities integrates STEM education on computing science subject for raising the ability in the problem solving for Mathayomsuksa 1 students. Journal of Education Silpakorn University, 20(2), 115-137. https://so02.tci-thaijo.org/index.php/suedujournal/article/view/255127 [in Thai]

Piyasinchart, A. (2022). Coding is more valuable than developing the ability of Thai youths to learn programming to control robots skillfully. Journal of Mass Communication Technology, RMUTP, 7(2), 85-96. https://so05.tci-thaijo.org/index.php/jmctrmutp/article/view/261223 [in Thai]

Polyiem, T. (2018). STEM education: Introduction to integrated classroom. Journal of Faculty of Education Pibulsongkram Rajabhat University, 5(2), 122-135. https://so02.tci-thaijo.org/index.php/edupsru/article/view/108253 [in Thai]

Prommas, N., Chaivisi, S., & Plangsorn, B. (2024). The development of virtual reality learning media to enhance creative problem-solving skills through a step-by-step problem-solving approach in computing science for fourth-grade elementary students. Journal of Educational Technology and Communications, Faculty of Education, Mahasarakham University, 7(22), 116-126. https://so02.tci-thaijo.org/index.php/etcedumsujournal/article/view/270857 [in Thai]

Ruiz Muñoz, G. F., Yépez González, D. A., Romero Amores, N. V., & Cali Proaño, Á. F. (2024). Augmented reality’s impact on STEM learning. Salud, Ciencia y Tecnología, 4, 1202. https://doi.org/10.56294/saludcyt20241202

Rueangrong, P., & Phitthayasenee, M. (2021). Computational concept is combined with the coding learning management model to enhance collaborative problem-solving skills. Journal of Graduate Studies in Northern Rajabhat Universities, 11(1), 1-16. https://so02.tci-thaijo.org/index.php/JGNRU/article/view/242254 [in Thai]

Vasinayanuwatana, T., Ketsing, J., Pongsophon, P., & Chattham, N. (2019). Current state, problem, need and readiness for STEM education in Islamic private schools. Journal of Education, Prince of Songkla University, Pattani Campus, 30(1), 96-109. https://so02.tci-thaijo.org/index.php/edupsu/article/view/186828 [in Thai]

Wing, J. M. (2006, March 1). Computational thinking. Communications of the ACM, 49(3), 33-35. https://doi.org/10.1145/1118178.1118215