The Development of Augmented Reality Book for Supporting Computational Thinking Skills based on STEM Education to Students of Islamic Private Schools in Three Southern Border Provinces
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Abstract
Promoting computational thinking skills by integrating STEM education concepts and using technology in learning management can enable students to effectively solve problems and create innovations, which are essential for life in the 21st century. The objectives of the study were to 1) study the design and development framework of the AR book, 2) develop and evaluate the efficiency of the AR book, 3) study students’ computational thinking skills after learning with the AR book, and 4) study the satisfaction of students towards the AR book. The participants were 30 students in grade 10 from the Islamic private school, selected through a cluster random sampling technique. The obtained data were analyzed in terms of average, standard deviation, t-Test dependent, and one sample t-Test. The results found that 1) the design and development framework of AR book comprised six components as follows: analysis, design, development, implementation, evaluation, and dissemination, 2) the efficiency of AR book was found higher than the hypothetical efficiency criterion (75.60/75.20), 3) the students’ computational thinking skills scores gained after learning was higher than before learning at the .05 level of significance, and 4) the satisfaction of the students towards learning was at the highest level (x̄=4.54, S.D.=0.46).
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