Development of Learning Model by Using Augmented Reality in Ubiquitous Learning Environment to Enhance Creativity of Islamic Arts
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Abstract
The purpose of this research was: 1) to develop learning model by using augmented reality in ubiquitous learning environment to enhance the creativity of Islamic Art 2) to evaluate studentsí creativity after attending the learning model using augmented reality to enhance the creativity if Islamic Art and 4) to study the satisfaction of students on the learning model using augmented reality in ubiquitous learning environment. The sample consisted of 78 students from Faculty of Education, Prince of Songkla University.
The research findings were as follow:
1) There are 4 components of learning model by using augmented reality in ubiquitous learning environment to enhance creativity of Islamic Art: (1) Educational media as augmented reality (2) Islamic Art Content (3) Learning process has consisted of ubiquitous learning environment and inquiry cycle learning (5E) and (4) Evaluation has consisted of creative thinking and satisfaction evaluation. The development of learning model has been assessed at the appropriate level.
2) The studentsí creativity in Islamic Art by using augmented reality in ubiquitous learning environment has a higher creativity achievement after learning at the .05 level of significance.
3) The quality of Islamic Art content and educational media have been assessed at high level.
4) The analysis of satisfaction of students with leaning model by using augmented reality has been assessed at satisfied level.
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