Game-based Virtual Reality Technology for HAZMAT Response Training: Enhancing Critical Thinking Attitudes
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Abstract
Game-based virtual reality (VR) technology represents an innovative educational approach, which can effectively engage learners by offering realistic, immersive training environments. This method holds promise in disaster preparedness and emergency response training, because it allows trainees to practice critical skills in interactive, lifelike scenarios with greater engagement and at lower cost than traditional methods. This study investigated the effectiveness of game-based virtual reality for hazardous materials (HAZMAT) emergency response training. 47 undergraduate participants participated in simulated scenarios under time constrains. Assessment methods included multiple-choice tests for knowledge, behavioral sequence scoring for decision-making, and self-reflection questionnaires for critical thinking. Results showed significant improvements in content knowledge (7.34±1.5 to 7.96±1.5, p<0.05) and critical thinking (54.51±6.7 to 58.30±3.1 out of 60, p<0.01). Participants achieved an average behavioral sequence score of 84.4/100, demonstrating enhanced cognitive processing. Most participants reported that VR-based training was effective for learning and developing critical thinking skills. The findings suggest that VR technology offers a promising, cost-effective alternative to traditional emergency response training methods.
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