Promoting Learning Game Design Ability in Child Caregivers and Child Leaders of Muslim Children’s Foundation Using Participatory Non-Formal Education Process and Design Thinking: A Case study of Al-Gawthar Foundation in Samut Prakan Province
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Abstract
This research aimed to enhance the learning game design ability in child caregivers and child leaders of the Muslim Children’s Foundation, using a participatory non-formal education process and design thinking. A sample group of 20 child caregivers and child leaders from the Al-Gawthar Foundation in Samut Prakan Province participated in the study. The process involved a total of 30 hours dedicated to enhancing learning game design. Data collection methods applied qualitative approaches such as analyzing learning logs, conducting group discussions, and evaluating learning games. The research identified three dimensions of learning game design ability: 1) Knowledge, which includes knowledge of the game design process and learning game content; 2) Skills, derived from participating in the process, designing learning games, and playing learning games; and 3) Attitude, including positive attitudes towards themselves and collaborative work. Additionally, the two complete learning game sets Bingo Emotion and Billionaire Business were developed and tested at least 2 times to ensure usability in future activities with children in the foundation.
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